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Have You Missed Us? Worry Not!

Hey guys!

We’ve obviously been quiet for some time in the eye of the public, but rest assured we’ve been chugging away and are making great progress.  There are a lot of big plans on the horizon that will greatly improve Malise and the Machine, and I wanted to stop in and say I’ll be making a lengthy public post detailing these and our accomplishments from the last few months as soon as there is a confirmed date for v0.06.

I don't come completely empty handed though!  Check out our Tumblr for a preview of the game's backstory!

As always, it’s worth mentioning that we make weekly and monthly progress updates available to our supporters via Patreon, so if you’d rather not wait feel free to check it out!

Progress Update!

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Hey everyone!

Apologies for the lack of updates here!  While I've been meaning to post more frequently here, please keep in mind you can get the latest and most in-depth news via Patreon!  I give a major monthly progress update for $3/mo patrons, as well as weekly technical updates including artwork and previews for the Inner Circle tier.  At any rate, here's a high level overview of the major happenings with the project!

Malise and the Machine v0.0511 Release
I definitely dropped the ball on this one, as I should have made a post about this when it happened.  On October 31 we released v0.051 of MATM, and soon after v0.0511 was released.  This update featured all the remaining artwork for Neon's Tactical Frame armor type, as well as a bunch of bug fixes and performance improvements made by AltairPL since the release of v0.05.  If you're interested, you can get it instantly here via Patreon by pledging at the $3 tier!  In addition, the artwork PDF has been updated as we…

Now Get Instant Access on Patreon!

Hey guys!

Great news.  The Patreon gods have heard my cries and have entered us into the beta for their new charge upfront feature!

For new patrons, this means you will now get instant access to the digital rewards for your tier via the Patreon feed. No more private invoices, no more waiting until the end of the month for your pledge to clear, etc. Basically, this is a much cleaner solution for everyone, and will allow me more time for development as opposed to sending out rewards manually.

As always, you can find the Patreon page at http://patreon.com/eromancer

Please let me know if you have any questions about it!

- Eromancer

Transition to Monthly Campaign Complete!

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Hey everyone!

We've finally completed our transition to our new Patreon campaign model.  Many of our rewards now have a much lower entry cost, so if you've been waiting to pledge then please consider checking it out!

Unfortunately, and due to things out of our control, we're currently unable to utilize Patreon's charge upfront feature that would allow instant access for pledge rewards. We're basically awaiting re-entry to the beta for the feature after non-monthly campaigns were removed from it sometime in the past few weeks.  This means that for now pledge rewards will be sent out on the first of each month.

I'd also like to point out that we've added the soundtrack as a pledge reward, and also added a new goal where we intend to hire an additional character designer / animator if our campaign reaches $16,000 per month!

As always, thanks very much for your interest in our project!
- Eromancer

Malise and the Machine V0.05 Released!

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Hey everyone!

V0.05 of Malise and the Machine was released on September 21st via Patreon.  If you missed out on the release and are still interested in checking it out, please email me at eromancergames@gmail.com and I'll give you details on how to get your pledge to me!

Here are some additional changes that made it into V0.05 at the last minute.  For the rest of the change log, please see this post.


Improved the loot screen UIImproved the layout of the Save/Load screenAdded mechanics for learning skills from devices called ‘Glyphs’. Malise now starts with full HP/SPFixed a continuity error.  Neon will now have high lust/broken armor after the Fleshfather scene.

Thanks again for your continued interest in the project!
- Eromancer

Expected Change Log for V0.05

Hey guys!

The release for V0.05 has changed slightly to September 15 so that we have some additional time to better test it. Below is the expected change log for V0.05 for anyone interested . I locked in Patreon pledges for the release today, but as usual you can message me if you missed the pledge deadline and I'll send you details on how to get a pledge to me.

Content

Added the ‘Tactical Frame’ armor type for Neon.Added approximately 100 portraits as well as the sprite artwork for Neon’s new armor type.Added a new skill for Neon compatible with her new armor type.Replaced the puzzle area in the Breeding Zone with a more straightforward series of exploration-centric maps. These maps were created with and show off the power of TK’s new 3D map editor, and they also do a better job of setting up the main story than the puzzle area.Replaced the Access Tunnels Entrance map with one created using TK’s 3D map editor (over time we will replace all existing maps with improved versions).New …

Progress Update and V0.05 Announcement!

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Hey everyone!

We're aiming to release V0.05 of Malise and the Machine on September 10!

This means that Patreon pledges will be processed at the end of August / beginning of September.  This will be the last update before we switch over to the new campaign model (unless Patreon for some reason hasn't rolled out the instant charge feature for all creators yet).  This will likely occur sometime in October.



Progress Update
Work on V0.05 is going great, and all of our work is surpassing the quality I could've expected.  Naturally, we'll be down to the wire as far as getting in everything we want to, but at this point I'm pretty sure that's the price for pushing our creative limits.  Here's a quick rundown of the major accomplishments since the last post:


We released an interim build for Inner Circle patrons on August 3 that contains a preview of Neon's new outfit in action and AltairPL's map overhaul framework.  We received a few bug reports that we'v…